Wednesday, October 3, 2012

week 12 9/27-10/3

In this week, my main focus was to finish my enemy model from last week. I manage to finish the enemy model, texturing the enemy model, and rigged the enemy model. When I was modeling the hand and the leg. I had to made sure that my model would match the same style as the model the other alien. So I reuse the parts from the alien model I made in week 2. I made use of the hand and feet, the tail I decided to just make a different tail.





When I was rigging it, I used a biped and some of the stuff I did differently is detaching parts of the body in separate object. The head, arm, spike, shoulder-pad, and tail was part of it own object. This really had made it easier to rigged. One really useful thing I had learned along the way is how to reset the biped position. If you clicked on any part of the biped and go to the motion tab that is between hierarchy and display, go to Copy and Paste, and click on the plus sign if it is not already there. Next, you would need to click on the Disk icon that say "Save Collection". Just save it anywhere you want. Once you do that, the clipboard under it should not be gray out anymore and there should be a "Copy Posture", "Paste Posture", and "Paste Opposite Posture". Now you need to click and highlight on any of the biped either alone or multiple bipeds, and click on Copy Posture. This would add a selection under "Copied Posture". Whenever you want to reset a biped to it original position, just clicked on any biped and under "Copied Posture", make sure it is showing the picture of the biped parts you want to reset to and click on "Paste Posture". This is my result of my rigged:

(Will not be used in game)




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