As shown above is my finish model of the laser rifle and UV map. The reason why I made the rifle white is because before I texture I use this image and created a color outline so it would have been easier to know what spot to be color what and more control.
I created my color outline of the laser rifle in Photoshop. I made used of the layer effect from InnerGlow to get the black outline. Once I got my color outline done I started to texture my model and giving it a specular texture and normal map. Here is my result:
I am almost done with the laser rifle. I had rigged the rifle and imported it into UDK. There I made use of the engine Material Editor to give it a glowing effect when use in game.
Material |
Final result |
With the spaceship, my group decided to have the spaceship to be a flying saucer. When working on my spaceship I had skip creating a color outline because the shape wasn't really complex, I just had to make sure to UV map it well.
Top view |
Bottom view |
No Normal Map |
Material
Final result
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