Tuesday, July 31, 2012

Week 3 7/26-8/1

In this week I manage to get my character model from week 1 and enemy model from week 2 bone and rigged. I had use the skin modifier to rigged the models because UDK seem to support it. I started out my character model first since it was the most important model. I ran to some troubles when trying to rigged my character. One trouble I ran in was the mirror. When I was done rigging the left side, I would mirror the left side to the right side to get the same rigged affect. It did not work out so well, so I stop trying to mirror and just rigged both side of the character. Another trouble I had was the character motion. It wasn't as smooth as it should, but then I learned I had to add more poly to get smoother movement. Thus, taking what I learn from rigging my character model I had a better attempt when rigging the enemy model. I turn both model to my partner who will work on the animation of the models.

Before
After









Before
After


















As continuation of the gunsmith from last week, I manage to get the gunsmith model and texture. It was much harder compare to the character model considering the fact that his head wasn't so round. Other than that, it was fairly average. I have yet to determine whether or not the gunsmith will need to be rigged yet, but for now it will be a static mesh. However, I do plan on re-texturing in the future.



One last thing I did in this week is making a rough town model in 3ds Max. I plan on getting together with my partner that is in charge of level design, and organize how the building should be place and designate which building will be what.





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